Q: I want to use RemoteTech XF to bootstrap an existing campaign, but then switch to a regular RemoteTech game.Ī: No problem! You can always just install the regular RemoteTech back over top XF. But fortunately, their project is open source, and that means anyone can tweak it, so THANK YOU RemoteTech, for having an open source project! Hey, it's their mod and they can do what they want. They rejected the pull request, which is to say they don't want this as an option (even one disabled by default). Q: You should submit this to the RemoteTech people!Ī: I did. Download RemoteTech XF from Github or Kerbalstuff and install over top of it. Download the Vanilla RemoteTech and install it.Ģ. Specifically, since antennas on pre-existing probes are deactivated, these probes end up dead in space, even if you set up a interplanetary network later! Again, the simple act of allowing the user to activate antennas without connection to KSC fixes this! You'll need to set up your network, but once it's up, your existing probes can connect to it!ġ. It also fixes the issue RemoteTech has when being added into games that are already in progress. In some ways, standard RemoteTech is less forgiving of simple mistakes than real life interplanetary networks! That was my reason for creating XF. In real life, probes have low-gain omni-directional antennas that allow space agencies to easily send simple commands across the solar system (like, "point your main dish over here") and probes generally have the intelligence to attempt to re-establish connection if they lose it. Recovering from mistakes (whoops, Comsat1 just blew up!).Īdding RemoteTech to an existing game (since when you load them up for the first time, all the probes have their antennas turned off).īesides making it more forgiving, activating and pointing antennas without a connection is also (arguably) more realistic. Retracting antennas during aerobraking and extending them when you're done! ![]() ![]() This allows the player to simulate what real-life probes do when something unexpected happens: they try to re-establish a connection with home! It's handy for. It makes one minor change that has major implications: antennas are always controllable by the player, even without a connection to Mission Control. RemoteTech XF is a variant of RemoteTech, made either for people that want a slightly more forgiving experience or for those that want to drop RemoteTech into an existing game and be able to use their existing satellites/probes. "A more forgiving RemoteTech Experience."
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